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– Now a brand new VR show is opening at the Library in Dragvoll
This is a statement. The content of the text expresses the opinion of the author.
At NTNU, a number of people use it Professional virtual reality (VR) environments as an educational workshop. Until now, there has been a lack of room infrastructure at NTNU that enables not only testing but also the implementation of technology into subject plans and programs of study.
In cooperation with the library At Dragvoll, together with the VR-Learn project at the Department of Geography, the research center EMERGE and BLINK Læringshub have now opened a brand new virtual reality display in the Dragvoll Library for students and lecturers at NTNU.
The show consists of a VR room Which holds seven Oculus Quest VR headsets (soon to be ten) and the room can be easily booked through Outlook. Instructions for use are available VR-Learn offers software for educators who want to create spherical storyboards, whether it's taking occupational therapy students on virtual reality home visits, archeology students on winter digs or other professional settings that could benefit from this – It's called telepresence elsewhere.
Cooperation as well The library will soon offer to loan virtual reality equipment to those who want it – students and staff, in the same way it borrows books or podcast equipment. The Library, VR-Learn, and EMERGE can all help with the use of VR in teaching and research.
Start with the software user requestborrow a pair of VR headsets and see how technology can be used to increase student activity in your teaching.
This new offer It is an important part of creating a campus of the future that adapts to the use of digital learning tools on campus and in teaching.
English copy:
That NTNUMany disciplines use virtual reality (VR) as an educational tool. Until now, there has been a lack of room infrastructure at NTNU that enables not only testing but also the application of technology in the curriculum and programs of study.
In cooperation with the library In Dragvoll, the VR-Learn project at the Department of Geography, EMERGE Research Center and BLINK Learning Hub, has opened a brand new virtual reality display in the library in Dragvoll for students and staff at NTNU.
The show consists of a VR room It has seven Oculus Quest VR headsets (soon to be ten) and the room can be easily booked through Outlook. Instructions for use are available VR-Learn offers lecturers who want to create spherical storyboards, whether it's taking occupational therapy students on virtual reality home visits, archeology students on winter digs, or others who can benefit from what's called telepresence. Elsewhere and across the distance.
Collaboration also means The library will soon offer virtual reality headset loans to those who want — to students and staff, just like borrowing books or podcasting equipment. The Library, VR-Learn, and EMERGE can all help with the use of VR in teaching and research. Start by asking who uses the software, borrow a pair of VR headsets and see how you can use the technology to increase student activity in your teaching.
This new offer is an important part Created a “Fremtidens Campus” that is adapted for the use of digital learning tools on campus and in teaching.
Jacob Bonnevie Seven – PhD Candidate, Department of Geography
Ann L. Lorange – Head Librarian, Dragfall Library
Christian Vinsveen Levin – Researcher at the Department of Social Anthropology and Emergencies
Astrid Selland – Scientific Assistant, Department of Geography
Ingeborg Jylland Lied – Student employee at the Geography Department
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